"They are also very whimsical creatures (some prefer the more traditional term, "insane")."
-In Nomine Corebook, p. 96
Ofanim, the Wheels, are the third Choir of angels. They are opposed by Calabim, the Destroyers.
Resonance and Dissonance[]
Ofanim have a resonance for motion through the Symphony. They are supernaturally quick, with an instinctive sense of how to get from A to B as fast as possible. (If an Ofanite ever got tired of the War, they could probably find good employment in pizza delivery.) Their celestial forms are interlinked wheels of flame, ever in motion.
Ever in motion. Ofanim do not like to stop, and often look like they've had too much caffeine: drumming their fingers, folding napkin after napkin into different patterns, pacing up and down in front of the TV.
It is dissonant for an Ofanite to be inactive by choice. You can't make an Ofanite Fall by tying them to a table: it must be of their own choosing. Apathy sets their normally-outward energy turning inward, and if this process continues unchecked, they will become a Calabite.
Aptitudes[]
Ofanim are obviously well-suited to arranging transportation or ferrying messages, but they can also be very effective fighters. While Malakim are generally well-trained, it's hard to fight someone as nimble as the average Ofanite. While they're not often well-suited to idle thinking, Ofanim do have some inherent advantages as planners and managers of the hands-on variety.
Celestial Appearance[]
In celestial form, Ofanim appear as spinning wheels of fire. Like what Ezekiel saw.
Stereotype[]
- All Ofanim are grinning, wild-eyed amphetamine junkies on motorcycles. (Always with the fricking motorcycles.)